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Devlog
2B2D Example Game
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Devlog
Introducing fixed-timestep systems to 2B2D
November 18, 2024
by
mrdrbob
#Physics, #Systems
I won't lie; I fought it for a long time. If delta time is good enough for animations, it should be good enough for everything! I resisted the idea of running physics systems in their own little sched...
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2B2D V3
October 03, 2024
by
mrdrbob
1
Well, it's been about 5 months since I merged `feature/v3` into the main branch and made Version 3 officially available. I suppose I should mention it somewhere. "V3? What about V2?" I hear you scream...
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Say hello to 2B2D
November 19, 2023
by
mrdrbob
1
2B2D is my attempt to answer the question, "what does it take to make a game engine?" which itself was born of the question, "how do GPUs work?" It's an academic exercise in which I try to understand...
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